Escape with Monet-A game for quiet nights and train rides.

Escape with Monet-A game for quiet nights and train rides.

This is one of the reasons I haven’t been posting much. Turns out, learning to make a game is hard. 🙂 I had a few projects and a few personal things come up along the way too, but learning Blender (a free modeling program that has a very non-intuitive, user interface) and Unity took at least 5x more brain power than I was used to. It’s a different way of thinking. I was thankful for a plug-in for Unity that helped me not to have to code (yay!) and I was also thankful for Isaac Lundgren making awesome tutorials.

It also may seem like I’m a flibberty jibbet. I understand, it would be easy to think that since I bounce around to different mediums quite a bit. If you think of it more that I like to create experiences, then it makes sense. Every single project I’ve done has been for the intention that the viewer/player will have a new way of looking at an art/time/place.

Here is the first of a few games I’m going to make. I will make a garden game to accompany Monet’s home. I will also probably make a Kahokia game. I did SO freaking much research for that project that it would be a shame to waste it. We’ll see where this all takes us. 🙂

Here are some links, take your pick as to which one sounds like fun to look at:

Snow Coral – This is now officially the Snow Coral Games site. Originally, this is a site I made for selling custom tees and home goods designed by myself and my niece. The lifestyle store link in the corner is what that is. Megan is an amazing artist so I didn’t want to get rid of it entirely and I liked the site.

Google Playstore

Google Playstore Developer Page-

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